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- WGT Fonts
- ~~~~~~~~~
- Copyright 1993 Chris Egerter
-
-
- Version 3.5 of the Wordup Graphics Toolkit allows you to use different
- fonts for any text output. Fonts can easily be created or modified by
- you using the Sprite Creator. Only the first 128 characters are used.
- Each character can be any size you wish (proportional spacing!) and
- may be a special graphic design.
- The system font has been saved in a sprite file as system.spr.
- When you want to create a new font, copy system.spr to a new name, and
- modify the new file. The file has all characters in normal text, so
- you know which sprites represent each character. (switching them would cause
- much confusion). If you don't plan on using certain characters in your program,
- simply leave them as they are.
- After you have created your font, run the utility called spr2fnt.exe.
- This will convert the sprite file into a WGT font file which you can then
- load using the wloadfont command.
-
- To use the new font, declare a font variable such as:
- wgtfont sans_serif;
-
- Then load it in using wloadfont:
- sans_serif=wloadfont("newfont.fnt");
-
- To display text using the new font pass the font to the wouttextxy command:
- wouttextxy(10,10,"This is the new font",sans_serif);
-
- WGT Menus can support different fonts as well. To change the font, load it in
- using the procedure above, and change the variable menufont:
- menufont=sans_serif;
- The menu will be shown using your font when it is displayed. Make sure the font
- is not too large however, or the all menus will not fit on the screen.
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